On Radio 4 Brainport, Spencer James presents the countdown of airplay on English language radio across the globe. Airplay40 is The top 40 singles as played on English language radio stations around the world.
Airplay40 is the countdown of the biggest songs being played on subscriber stations across the globe. Broadcast on over 60 radio stations and to an audience of over 3.1 million listeners, it is the only chart that reflects what listeners are hearing on their local radio station. Also on radio stations in Spain, the Canary Islands, Italy, Cyprus, Greece, Malta, Oman, Dubai, Singapore, Sri Lanka, New Zealand and Aruba, but for the Netherlands exclusively on Radio 4 Brainport.
Regrettably the snow caused problems with our antenna on Sunday afternoon and 747 kHz is off air. We expect that it takes some time to get on air again.
Initially the transmitter went off air because the snow and ice caused an imbalance in the antenna loading of the transmitter. Later we incurred some damage to the installation.
Thor celebrated their 12th lustrum with running a radio station. We hosted their programs on Radio 4 Brainport for two hours per day.
In 2018 we expect to have more student programs on Radio 4 Brainport, presumably between 12:30 and1 13:30
End of October we are testing a tentative transmitter site for 747 kHz AM at irregular times. We like to hear from you how reception is in your area.
The TU Eindhoven soccer robot team will be defending its world title from 27 to 30 July at the RoboCup in Nagoya, Japan.
Yet this is not only about games and sports competition, it is also pushing the frontiers of innovation in autonomous driving and medical surgery.
Radio4Brainport interviews a big fan of the Robocup and the Tech United team from Eindhoven: Prof. Maarten Steinbuch.
RoboCup is the world championschip for intelligent robots in different disciplines, with almost 4000 participants from 40 countries. If Tech United gets to the final, it will be the tenth time in a row. And if the fully autonomous Eindhoven soccer robots win, it will be their fourth world title. In the ‘help-at-home’ category, the TU/e team hopes its robots will be able to bring home a first world title after second and third places at previous tournaments.
Studio Brainport is a weekly program in Dutch that we co-create with Studio040. An English version can be heard in the programs of radio4brainport.org
In de aflevering van deze week was Prof. Maarten Steinbuch te gast. Hij kijkt vooruit over hoe we in de toekomst kunnen leren als je technische feitenkennis rechtstreeks naar ons brein kunt oploaden. Kun je dan inzicht en inventiviteit meteen ook meegeven of blijft het leggen van verbanden tussen feiten en technieken toch een kwestie van eigen ervaring en een echte menselijke gave?
Op Soundcloud hoor je de verkorte podcast versie, met de muziek eruit geknipt.
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The “i am not a tourist” Expat Fair Eindhoven is the biggest event for internationals living, working, studying or setting up a business in the South of the Netherlands.
The Expat Fair is a prime opportunity for the international community in the South of the Netherlands to get the low-down on life in the ‘low countries’.
Humans have been exploring the world from the depths of the oceans to the edges of the universe. Yet many environments remain inaccessible, even to modern cutting-edge technology. Therefore problems like exploring the status of waste water under the Fukushima reactor, or discover suitable sites for underground CO2 storage remain unsolved.
Peter Baltus explains how TU/e, RWTH Aachen and KU Leuven study ultra-low power wireless sensor networks. The aim is to investigate a new line of technology that will enable the exploration of difficult-to-access environments exploiting a risky, highly-novel approach called Phoenix.
Phoenix attempts to explore inaccessible environments with physical agents, say small radio nodes, that are extremely limited in size and resources, and can operate without direct control over software and hardware. Phoenix starts with processing a user question, then assesses available knowledge and initiates an evolutionary process involving two nested generational loops. In the outer loop Phoenix develops, deploys and retrieves physical agents capable of penetrating the inaccessible environment and gathering information. Based on this knowledge, a model of the unknown environment is developed and evaluated. This model is refined in the inner loop, where environmental models and abstract representations of the physical agents (virtual agents) co-evolve in a virtual world until an improved generation of physical agents is ready for deployment. The goal of this co-evolution is to maximize the information captured about the unknown environment by progressively optimized agents.